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Fix a broken Meshy AI rig
Exploded mesh, stretched limbs, frozen T-pose or jittery animation from Meshy AI? Here is the two-minute browser fix.
Open Rig Bake — free, in your browserNo sign-up. No upload — models stay on your machine. Works in any WebGL 2 browser.
Meshy AI's auto-rigging is impressive, but exported .glb and .fbx files sometimes arrive with a broken bind pose (the "exploded polygon" look), wrong scale, inverted normals or noisy skin weights. You do not need Blender to fix any of these — Rig Bake repairs them automatically on import, free and without uploading your model anywhere.
How to do it
- Import the file. Open rigbake.com and drag your Meshy AI .glb or .fbx into the window. The Model Doctor analyzes it in a background worker and lists every problem it finds.
- Apply the suggested fixes. Typical Meshy findings: broken bind pose (rebind skeleton), duplicate vertices (weld), wrong unit scale (normalize), and skin-weight cleanup. Each fix is opt-in — tick the ones you want and apply.
- Check the animation. Press play. If clips came from another source, use animation retargeting with automatic bone mapping. Crop or de-jitter clips on the timeline if needed.
- Export. Download the repaired model as .glb (free), bake a spritesheet for a 2D game, or export STL for 3D printing.
What each Meshy symptom means
- Exploded / spiky mesh — corrupt inverse-bind matrices. Fix: rebind skeleton (automatic).
- Model is tiny or gigantic — centimeter/meter unit mismatch. Fix: scale normalization.
- Model looks inside-out or invisible from the front — inverted normals. Fix: flip winding + normals.
- Candy-wrapper twisting at wrists and shoulders — noisy auto-rig weights. Fix: skin-weight cleanup.
- Animation vibrates or stutters — redundant/noisy keyframes. Fix: the clip "Clean up" operation.
Frequently asked questions
Is this really free?
Yes. Import, repair, animation editing and .glb re-export are free with no account. Pro only raises spritesheet baking limits.
Does my Meshy model get uploaded?
No — everything runs locally in your browser via WebGL 2. The file never leaves your machine.
Can I put Mixamo animations on my fixed Meshy character?
Yes — import the Mixamo .fbx alongside it and Rig Bake auto-maps the mixamorig bones onto your character's skeleton.