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Fix a Rodin AI model

Weld, de-noise and repair Rodin / Hyper3D exports so they behave in game engines, renderers and slicers.

Open Rig Bake — free, in your browser

No sign-up. No upload — models stay on your machine. Works in any WebGL 2 browser.

Rodin (Hyper3D) produces detailed meshes that often need geometry cleanup before production use: duplicate vertices along UV seams, small floating debris, open boundaries and occasional inside-out shells. Rig Bake's import analysis quantifies each problem and fixes them without touching your textures.

How to do it

  1. Import and read the report. Drag the Rodin .glb into rigbake.com. The analysis lists duplicate vertices, degenerate triangles, disconnected pieces, tiny islands and open edges for the file.
  2. Apply geometry fixes. Weld duplicates (UV-seam aware — textures survive), remove tiny islands, optionally close holes, and flip normals if the mesh reads inside-out.
  3. Optional: reduce or repurpose. Generate a LOD chain for game use, export a posed STL for printing with a watertight report, or bake the model into 2D spritesheets.

Texture-safe cleanup

Rig Bake preserves the original encoded texture bytes from the GLB, so repairing geometry and re-exporting does not re-encode your JPEG/PNG/WebP maps — no quality loss and no cracked seams on normal maps.

Frequently asked questions

Will welding vertices ruin my UV seams?

No — the weld is position, UV and normal aware, so it only merges true duplicates and leaves intentional seams alone.

Can I 3D print a Rodin model?

Yes. After cleanup, the STL exporter scales to millimeters, orients Z-up and reports whether the mesh is watertight before you download.

Is anything uploaded to a server?

No — analysis and repair run entirely in your browser.

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