Rig Bake › Guides › Fix a Rodin AI model
Fix a Rodin AI model
Weld, de-noise and repair Rodin / Hyper3D exports so they behave in game engines, renderers and slicers.
Open Rig Bake — free, in your browserNo sign-up. No upload — models stay on your machine. Works in any WebGL 2 browser.
Rodin (Hyper3D) produces detailed meshes that often need geometry cleanup before production use: duplicate vertices along UV seams, small floating debris, open boundaries and occasional inside-out shells. Rig Bake's import analysis quantifies each problem and fixes them without touching your textures.
How to do it
- Import and read the report. Drag the Rodin .glb into rigbake.com. The analysis lists duplicate vertices, degenerate triangles, disconnected pieces, tiny islands and open edges for the file.
- Apply geometry fixes. Weld duplicates (UV-seam aware — textures survive), remove tiny islands, optionally close holes, and flip normals if the mesh reads inside-out.
- Optional: reduce or repurpose. Generate a LOD chain for game use, export a posed STL for printing with a watertight report, or bake the model into 2D spritesheets.
Texture-safe cleanup
Rig Bake preserves the original encoded texture bytes from the GLB, so repairing geometry and re-exporting does not re-encode your JPEG/PNG/WebP maps — no quality loss and no cracked seams on normal maps.
Frequently asked questions
Will welding vertices ruin my UV seams?
No — the weld is position, UV and normal aware, so it only merges true duplicates and leaves intentional seams alone.
Can I 3D print a Rodin model?
Yes. After cleanup, the STL exporter scales to millimeters, orients Z-up and reports whether the mesh is watertight before you download.
Is anything uploaded to a server?
No — analysis and repair run entirely in your browser.