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Fix a Tripo AI model

Repair Tripo exports — deformed rigs, wrong scale, flipped normals, messy geometry — in your browser, then export a clean .glb.

Open Rig Bake — free, in your browser

No sign-up. No upload — models stay on your machine. Works in any WebGL 2 browser.

Tripo AI generates rigged, animated characters quickly, but exports can carry issues that break them in Unity, Godot, Unreal or a slicer: non-standard scale, inverted faces, disconnected floating fragments and bind-pose corruption. Rig Bake detects all of these on import and fixes them with one click each.

How to do it

  1. Drop the file in. Drag your Tripo .glb or .fbx into rigbake.com. The import analysis reports triangles, duplicate vertices, floating islands and open edges before changing anything.
  2. Apply repairs. Accept the suggested fixes — scale normalization, normal flip, vertex weld, tiny-island removal, bind-pose rebind — individually per file.
  3. Tidy the animation set. Rename, crop, split or reverse Tripo's bundled clips on the timeline; import extra clips from other files and retarget them with automatic bone mapping.
  4. Export where you need it. Re-export .glb for your engine, generate an LOD chain, bake 2D spritesheets, or export a print-ready STL with a watertight report.

Why Tripo models misbehave in engines

Game engines assume meters, outward-facing normals and valid inverse-bind matrices. AI generators optimize for visual output, so their exporters sometimes cut corners on these conventions. Rather than hand-fixing in Blender (unit scale, flip normals, weight painting — a 30+ minute round trip), the same repairs run automatically in Rig Bake in seconds.

Frequently asked questions

My Tripo model imports into Unity at the wrong size — why?

The file uses non-meter units. Rig Bake's scale fix normalizes the model to a standard working size before you re-export.

Can I fix a Tripo model without an account?

Yes — no sign-up is needed for import, repair and .glb export.

Does it work with Rodin, Luma or CSM models too?

Yes. The repairs are generator-agnostic; anything that exports .glb/.gltf/.fbx is supported.

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