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Fix a Tripo AI model
Repair Tripo exports — deformed rigs, wrong scale, flipped normals, messy geometry — in your browser, then export a clean .glb.
Open Rig Bake — free, in your browserNo sign-up. No upload — models stay on your machine. Works in any WebGL 2 browser.
Tripo AI generates rigged, animated characters quickly, but exports can carry issues that break them in Unity, Godot, Unreal or a slicer: non-standard scale, inverted faces, disconnected floating fragments and bind-pose corruption. Rig Bake detects all of these on import and fixes them with one click each.
How to do it
- Drop the file in. Drag your Tripo .glb or .fbx into rigbake.com. The import analysis reports triangles, duplicate vertices, floating islands and open edges before changing anything.
- Apply repairs. Accept the suggested fixes — scale normalization, normal flip, vertex weld, tiny-island removal, bind-pose rebind — individually per file.
- Tidy the animation set. Rename, crop, split or reverse Tripo's bundled clips on the timeline; import extra clips from other files and retarget them with automatic bone mapping.
- Export where you need it. Re-export .glb for your engine, generate an LOD chain, bake 2D spritesheets, or export a print-ready STL with a watertight report.
Why Tripo models misbehave in engines
Game engines assume meters, outward-facing normals and valid inverse-bind matrices. AI generators optimize for visual output, so their exporters sometimes cut corners on these conventions. Rather than hand-fixing in Blender (unit scale, flip normals, weight painting — a 30+ minute round trip), the same repairs run automatically in Rig Bake in seconds.
Frequently asked questions
My Tripo model imports into Unity at the wrong size — why?
The file uses non-meter units. Rig Bake's scale fix normalizes the model to a standard working size before you re-export.
Can I fix a Tripo model without an account?
Yes — no sign-up is needed for import, repair and .glb export.
Does it work with Rodin, Luma or CSM models too?
Yes. The repairs are generator-agnostic; anything that exports .glb/.gltf/.fbx is supported.