Everything Rig Bake does
A free, browser-based rig, animation and spritesheet toolkit for 3D models — built for cleaning up AI-generated characters and shipping game-ready assets. All processing is local; models are never uploaded.
Open Rig Bake — free, in your browserFeatures
Fix AI-generated 3D model rigsRepair broken rigs, bind poses, scale and normals on 3D models from Meshy AI, Tripo, Rodin and other AI generators. Free, in your browser, no upload.
Turn 3D models into 2D spritesheetsBake animated 3D models into 2D spritesheets: sidescroller, isometric 8-direction or top-down. Normal, depth and emissive passes. Free, in your browser.
Animation retargeting & bone mappingImport animation clips from any .glb or .fbx and retarget them onto another skeleton with automatic bone mapping. Works with Mixamo. Free, browser-based.
Edit animation clips in the browserCrop, split, reverse, duplicate and de-jitter animation clips from .glb and .fbx files in your browser. Frame-accurate timeline, free, no upload.
Browser-based cloth simulationTurn any mesh into simulated cloth with gravity, wind and stiffness controls. Paint pinned regions, flatten and decimate fabric meshes. Free WebGL tool.
Particles, fire, lightning & shader effectsAdd particle emitters, Navier-Stokes volumetric fire, lightning bolts, dissolve and cloaking effects to 3D models and bake them to sprites. Free WebGL tool.
Turn 3D models into pixel artRender 3D models as pixel art with PICO-8, NES, Game Boy, DawnBringer palettes or custom Lospec/GIMP palettes, dithering and toon shading. Free tool.
One-click Unity & Godot sprite packagesExport ready-to-import sprite packages: Unity sliced PNG with .meta and Sprite-Lit normal maps, Godot SpriteFrames .tres with Light2D normals. Free.
Advanced real-time exports: VAT, impostors & sprite stacksBake Vertex Animation Textures for GPU crowds, octahedral impostor atlases for LOD billboards, and sprite stacks for GameMaker/PICO-8 fake 3D. Free.
Export 3D models for printing (.stl)Convert AI-generated 3D models to printable STL: auto-scale to millimeters, Z-up orientation, mesh cleanup and a live printability report. Free.
Generate LOD chains from any modelGenerate LOD0/LOD1/LOD2 versions of a 3D model (100%/50%/25% triangles) with skeleton and animations intact. Free browser tool, meshoptimizer-based.
Re-unwrap UVs and re-bake the texturesFix the confetti UVs on a Meshy AI, Tripo or Rodin model. Generate a clean, non-overlapping UV atlas and re-bake every texture map onto it — free, in your browser, no upload.
One-click Unity & Godot sprite packagesExport ready-to-import sprite packages: Unity sliced PNG with .meta and Sprite-Lit normal maps, Godot SpriteFrames .tres with Light2D normals. Free.
Advanced real-time exports: VAT, impostors & sprite stacksBake Vertex Animation Textures for GPU crowds, octahedral impostor atlases for LOD billboards, and sprite stacks for GameMaker/PICO-8 fake 3D. Free.
Export 3D models for printing (.stl)Convert AI-generated 3D models to printable STL: auto-scale to millimeters, Z-up orientation, mesh cleanup and a live printability report. Free.
Generate LOD chains from any modelGenerate LOD0/LOD1/LOD2 versions of a 3D model (100%/50%/25% triangles) with skeleton and animations intact. Free browser tool, meshoptimizer-based.
Re-unwrap UVs and re-bake the texturesFix the confetti UVs on a Meshy AI, Tripo or Rodin model. Generate a clean, non-overlapping UV atlas and re-bake every texture map onto it — free, in your browser, no upload.Guides
Fix a broken Meshy AI rigMeshy AI model exploded, stretched or T-posing? Fix broken bind poses, scale and skin weights in your browser for free — no Blender needed.
Fix a Tripo AI modelTripo AI export broken? Repair rigs, scale, inverted normals and duplicate vertices in the browser, then re-export .glb or bake sprites. Free, no upload.
Fix a Rodin AI modelClean up Rodin (Hyper3D) exports: weld duplicate vertices, remove floating debris, fix normals and scale, close holes. Free browser tool, no upload.
Convert a GLB to a spritesheetTurn an animated .glb/.gltf into a 2D spritesheet in your browser: pick directions, frames and resolution, export PNG + JSON, GIF, WebM, Unity or Godot.
Convert an FBX to a sprite sheetTurn animated .fbx files (Mixamo, Meshy, game rips) into 2D sprite sheets with isometric or sidescroller presets. Free, no upload, Unity & Godot export.
Retarget Mixamo animations to any characterApply Mixamo animations to Meshy AI, Tripo or custom characters online. Automatic mixamorig bone mapping, clip editing, .glb export. Free, no upload.
Make a text-to-3D model real-time readyYour text-to-3D model is 300,000 triangles and too heavy for real-time use. Cut it to a game-ready count in the browser while keeping the silhouette, UVs, textures and rig. Free, no upload.
When a GLB is too heavy for the webA GLB that takes forever to load or crashes mobile Safari is usually a texture problem, not a triangle problem. Here is how to tell which, and fix both in the browser. Free, no upload.
Reduce polygons without installing BlenderLower the polygon count of a GLB, GLTF or FBX without installing Blender. Same quadric error algorithm, runs in a browser tab, keeps UVs, textures and rig. Free, no upload, no account.